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OVERREACH

Depth 1
attack · SPACE or click · sweeps left → right · brace · SHIFT or right-click · sweeps right → left · press as the line crosses the gold band
Plan your chain

OVERREACH

a push-your-luck combat ladder
How to play

Chain attacks to build Momentum. Momentum is only earned by landing hits, and every extension you buy is risked until it resolves. Miss a beat and the rest of your chain collapses: you keep what you earned, you lose what you spent.

Each turn you commit one opening Addition: an attack or a Reposition. Then the escalation begins: the beast may raise, and so may you, back and forth. Every raise is another link in your chain, bought with momentum. Passing is final. Then everything resolves at once.

Break a limb to shatter a beast's remaining chain. Climb as deep as you can. Momentum carries between fights. Death ends the run and its loadout; mastery, trophies, arsenal and wallet persist.

Playtest options · telemetry probes
Trophies
Settings
first encounters
reset mastery

ARSENAL

Choose 2 starting weapons. They stay in your arsenal.

THE DEN

0 coins
Deck
Catalog
Full catalog · fixed prices · no refunds
Your weapons
Workshops

ANTE

0 coinspot 0spent 0
Choose your loadout
Armor (optional)

SHOP

Buy equipment or use an affix to upgrade a held weapon. Leaving the spoils costs nothing.
0 coinspot 0

BANK?

0 coinspot 0

Take 0 coins now.

FELLED

0 coins
Playtest data

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Overreach · Armory

weapon pools · pattern geometry · chain planning

Armory designs (JSON)

Overreach · Menagerie

Default
Facing:
active layer only · right-click erases

Overreach · The Orchestrion

Default
Context rig

Sound trims

Default levels

These author the baked defaults; they do not write the player's saved or_* level overrides. The rig auditions them live.