CLEAN: full damage and generation · EARLY: reduced result · LATE: reduced result · MISS: the link breaks.
Front → head / torso · flank → torso / limbs · rear → limbs / head.
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Chain attacks to build Momentum. Momentum is only earned by landing hits, and every extension you buy is risked until it resolves. Miss a beat and the rest of your chain collapses: you keep what you earned, you lose what you spent.
Each turn you commit one opening Addition: an attack or a Reposition. Then the escalation begins: the beast may raise, and so may you, back and forth. Every raise is another link in your chain, bought with momentum. Passing is final. Then everything resolves at once.
Break a limb to shatter a beast's remaining chain. Climb as deep as you can. Momentum carries between fights. Death ends the run and its loadout; mastery, trophies, arsenal and wallet persist.
Take 0 coins now.
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These author the baked defaults; they do not write the player's saved or_* level overrides. The rig auditions them live.
Events are the game's fixed hooks. Bind each to one sound or silence; new sounds are made on the Sounds tab.